Every essential formula for 2D shapes, 3D solids, and coordinate geometry — organized by category, with one-click access to a free calculator for each. 54+ formulas, no sign-up required.
Geometry is built on a small core of formulas you'll use over and over. The most-searched ones are area, perimeter, volume, and surface area for the standard shapes — plus the Pythagorean theorem, the distance and midpoint formulas, and the polygon angle sum (n − 2) × 180°. Memorise these and you've covered roughly 80% of every geometry problem you'll encounter through high school.
Below you'll find a complete reference of 54+ formulas organized by category. Each entry includes the formula itself, a one-line explanation, and a direct link to a free calculator. No sign-up, no paywall.
Whether you're looking for all equations for geometry, the formulas of geometric figures, specific area formulas for geometry, or just simple basic geometry formulas — every essential equation lives in one of the sections below. From 2D shapes (circles, triangles, polygons, quadrilaterals) to 3D solids (cube, cylinder, sphere, cone, pyramid) and coordinate geometry (distance, midpoint, slope) — this is the single reference you can bookmark for the whole school year.
The most common geometry formulas — area, perimeter, Pythagorean, Law of Sines/Cosines, and Heron's formula.
| Formula | Equation | Notes | Calculate |
|---|---|---|---|
| Triangle Perimeter | P = a + b + c |
Sum of all three sides. | Use |
| Triangle Area (base × height) | A = ½ × b × h |
b = base, h = perpendicular height to that base. | Use |
| Heron's Formula | A = √(s(s−a)(s−b)(s−c)) |
s = (a+b+c)/2 (semi-perimeter). Use when only the 3 sides are known. | Use |
| Pythagorean Theorem | a² + b² = c² |
For right triangles only — c is the hypotenuse. | Use |
| Law of Cosines | c² = a² + b² − 2ab·cos(C) |
Generalises Pythagoras to any triangle. | Use |
| Law of Sines | a / sin(A) = b / sin(B) = c / sin(C) |
Use for ASA, AAS, or SSA triangles. | Use |
| 45-45-90 Triangle | sides = 1 : 1 : √2 |
Right isosceles — hypotenuse = leg × √2. | Use |
| 30-60-90 Triangle | sides = 1 : √3 : 2 |
Special right triangle — long leg = short leg × √3. | Use |
| Similar Triangle Ratio | side'/side = scale factor k |
All corresponding sides are proportional by the same k. | Use |
Square, rectangle, rhombus, parallelogram, trapezoid — all 4-sided shape area and perimeter formulas.
| Formula | Equation | Notes | Calculate |
|---|---|---|---|
| Square Area | A = s² |
s = side length. | Use |
| Square Perimeter | P = 4s |
Use | |
| Rectangle Area | A = l × w |
l = length, w = width. | Use |
| Rectangle Perimeter | P = 2(l + w) |
Use | |
| Parallelogram Area | A = b × h |
b = base, h = perpendicular height (NOT the slanted side). | Use |
| Parallelogram Perimeter | P = 2(a + b) |
a, b = the two different side lengths. | Use |
| Rhombus Area | A = ½ × d₁ × d₂ |
d₁, d₂ = the two diagonals. | Use |
| Trapezoid Area | A = ½ × (b₁ + b₂) × h |
b₁, b₂ = parallel bases, h = perpendicular height. | Use |
| Trapezoid Midsegment | m = (b₁ + b₂) / 2 |
Average of the two parallel bases. | Use |
Area, circumference, sector, arc length — every circle calculation derived from π and the radius.
| Formula | Equation | Notes | Calculate |
|---|---|---|---|
| Circle Area | A = π × r² |
r = radius. Equivalent: A = π·d²/4. | Use |
| Circle Circumference | C = 2π × r = π × d |
"Perimeter" of a circle. d = 2r = diameter. | Use |
| Diameter | d = 2 × r |
Use | |
| Sector Area | A_sector = ½ × r² × θ |
θ in radians. For degrees: A = (θ°/360) × π × r². | Use |
| Arc Length | L = r × θ |
θ in radians. For degrees: L = (θ°/360) × 2π × r. | Use |
| Standard Equation | (x − h)² + (y − k)² = r² |
Center (h, k), radius r. Coordinate geometry form. | Use |
| Inscribed Angle | ∠inscribed = ½ × ∠central |
An angle inscribed in a circle is half the central angle subtending the same arc. | Use |
Interior/exterior angles, regular polygon area, and the Shoelace formula for any irregular polygon.
| Formula | Equation | Notes | Calculate |
|---|---|---|---|
| Sum of Interior Angles | S = (n − 2) × 180° |
n = number of sides. Pentagon (n=5) → 540°. | Use |
| Each Interior Angle (regular) | a = (n − 2) × 180° / n |
For a regular polygon (all sides equal). Hexagon → 120°. | Use |
| Sum of Exterior Angles | 360° (always, for any convex polygon) |
Independent of n. | Use |
| Each Exterior Angle (regular) | e = 360° / n |
Hexagon → 60°, octagon → 45°. | Use |
| Number of Sides from Angle Sum | n = S / 180° + 2 |
Inverse: given S, recover n. | Use |
| Regular Polygon Area | A = ¼ × n × s² × cot(π/n) |
s = side length. Equivalent: A = ½ × P × apothem. | Use |
| Shoelace Formula (any polygon) | A = ½ × |Σᵢ(xᵢyᵢ₊₁ − xᵢ₊₁yᵢ)| |
For irregular polygons defined by vertex coordinates. | Use |
Volume and surface area for cube, rectangular prism, sphere, cylinder, cone, pyramid.
| Formula | Equation | Notes | Calculate |
|---|---|---|---|
| Cube Volume | V = s³ |
s = edge length. | Use |
| Cube Surface Area | SA = 6s² |
Use | |
| Rectangular Prism Volume | V = l × w × h |
Box volume. | Use |
| Rectangular Prism SA | SA = 2(lw + lh + wh) |
Use | |
| Cylinder Volume | V = π × r² × h |
r = radius, h = height. | Use |
| Cylinder Surface Area | SA = 2πr² + 2πrh |
2 circular caps + lateral rectangle. | Use |
| Sphere Volume | V = (4/3) × π × r³ |
Use | |
| Sphere Surface Area | SA = 4 × π × r² |
Equivalent to the area of 4 great circles. | Use |
| Cone Volume | V = (1/3) × π × r² × h |
Exactly ⅓ of the cylinder with same base + height. | Use |
| Cone Surface Area | SA = πr² + πrl |
l = slant height = √(r² + h²). | Use |
| Cone Lateral SA | LSA = π × r × l |
Just the curved side, no base. | Use |
| Square Pyramid Volume | V = (1/3) × b² × h |
b = base side. | Use |
| Space Diagonal of Box | d = √(l² + w² + h²) |
3D Pythagorean. | Use |
Distance, midpoint, slope, section formula — analytic geometry essentials.
| Formula | Equation | Notes | Calculate |
|---|---|---|---|
| Distance Between Two Points | d = √((x₂−x₁)² + (y₂−y₁)²) |
2D Pythagorean applied to coordinates. | Use |
| Midpoint Formula | M = ((x₁+x₂)/2, (y₁+y₂)/2) |
Exact center of a segment. | Use |
| Slope of a Line | m = (y₂ − y₁) / (x₂ − x₁) |
Vertical change over horizontal change. Vertical lines: undefined slope. | Use |
| Slope-Intercept Form | y = mx + b |
m = slope, b = y-intercept. | Use |
| Point-Slope Form | y − y₁ = m(x − x₁) |
Build a line from one known point + slope. | Use |
| Section Formula (internal) | P = ((mx₂+nx₁)/(m+n), (my₂+ny₁)/(m+n)) |
Point dividing segment in ratio m : n internally. Class 10 essential. | Use |
| 3D Distance | d = √((x₂−x₁)² + (y₂−y₁)² + (z₂−z₁)²) |
Adds the z-axis to the 2D distance formula. | Use |
| Parallel Lines | m₁ = m₂ |
Equal slopes. | Use |
| Perpendicular Lines | m₁ × m₂ = −1 |
Negative reciprocal slopes. | Use |
For high school: area + perimeter of triangle / rectangle / circle / parallelogram / trapezoid; volume + surface area of cube / cylinder / sphere; the Pythagorean theorem (a² + b² = c²); the distance formula; and the polygon angle sum (n − 2) × 180°. Everything else can be derived from these in seconds.
Perimeter measures the outline (1D — units like cm). Area measures the 2D surface (units like cm²). Volume measures the 3D space inside a solid (units like cm³). A square of side 5 cm has perimeter 20 cm, area 25 cm², and (as a cube) volume 125 cm³.
Any polygon with n sides can be cut into (n − 2) non-overlapping triangles by drawing diagonals from one vertex. Each triangle's angles sum to 180°, so the polygon's total angle sum is (n − 2) × 180°. A pentagon (n = 5) splits into 3 triangles → 540°.
Use ½ × base × height when you have a base and the perpendicular height to that base. Use Heron's formula when you only know the three side lengths (no height available). Heron's: A = √(s(s−a)(s−b)(s−c)) where s = (a+b+c)/2.
Lateral surface area (LSA = πrl) is just the curved side, where l = √(r² + h²) is the slant height. Total surface area (SA = πr² + πrl) adds the circular base. Use lateral when wrapping a cone (e.g. paint, fabric) and total when fully enclosing it.
All formulas above use Euclidean (flat) geometry with Cartesian (rectangular) coordinates. They do NOT apply to spherical geometry (Earth's surface), hyperbolic geometry, or non-Cartesian systems (polar, cylindrical) without conversion. For everyday school and engineering math, Euclidean coverage is sufficient.
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