Geometrische-Transformations-Rechner
Ergebnisse
In Geometrische-Transformations-Rechner verwendete Formeln
In-Depth Tutorial: Geometrische-Transformations-Rechner
The Geometric Transformation Calculator applies the four foundational transformations of plane geometry — translation, reflection, rotation, and dilation — to a point (x, y) and returns the image point. This tutorial walks through what each transformation does to the point, what it does to a whole shape, and which transformations preserve which properties (length, angle, orientation).
The four transformations at a glance
| Transformation | Effect on point | Preserves length? | Preserves orientation? |
|---|---|---|---|
| Translation | (x + h, y + k) | Yes | Yes |
| Reflection | (x, −y) or (−x, y) | Yes | No (mirror flips) |
| Rotation | (−y, x) for 90° CCW | Yes | Yes |
| Dilation | (kx, ky) | No (scales) | Yes (if k > 0) |
Transformations that preserve length and angle are called isometries (also called rigid transformations) — they move a shape without distorting it. Translation, reflection, and rotation are isometries. Dilation is not an isometry — it scales the shape larger or smaller. Dilation does preserve angles, so it produces a similar figure (same shape, different size).
Translation — sliding without changing
A translation slides every point of the figure by a fixed amount h horizontally and k vertically. The rule:
(x, y) → (x + h, y + k)
Examples:
- Translate (3, 5) by (h, k) = (2, −1): new point is (3 + 2, 5 + (−1)) = (5, 4).
- Translate (−2, 0) by (4, 7): new point is (2, 7).
Translation is the simplest transformation: every point moves the same way. Shapes keep their size, orientation, and proportions — they just appear in a new location on the coordinate plane. If you translate a triangle, the new triangle is congruent (identical) to the original.
Reflection — mirror flip
A reflection flips the figure across a line called the axis of reflection. The most common axes are the x-axis, y-axis, and the lines y = x and y = −x.
- Reflection over x-axis: (x, y) → (x, −y). The y-coordinate flips sign.
- Reflection over y-axis: (x, y) → (−x, y). The x-coordinate flips sign.
- Reflection over y = x: (x, y) → (y, x). Swap the coordinates.
- Reflection over y = −x: (x, y) → (−y, −x). Swap and negate both.
Reflection preserves distances and angles but reverses orientation — if the original figure has a clockwise order, the reflected figure has counterclockwise (or vice versa). In coordinate geometry this matters: a right-handed coordinate system reflected becomes left-handed.
Examples:
- Reflect (3, 5) over x-axis: (3, −5).
- Reflect (3, 5) over y-axis: (−3, 5).
- Reflect (3, 5) over y = x: (5, 3).
Rotation — turning around a point
A rotation turns the figure around a fixed point (the center of rotation) by a given angle. The most common rotations are about the origin (0, 0) by 90°, 180°, and 270°:
- Rotation 90° CCW (counterclockwise): (x, y) → (−y, x).
- Rotation 180°: (x, y) → (−x, −y).
- Rotation 270° CCW (= 90° CW): (x, y) → (y, −x).
For a general rotation by angle θ about the origin, the formula uses trigonometry: (x, y) → (x·cosθ − y·sinθ, x·sinθ + y·cosθ). The three "nice" cases above come from plugging θ = 90°, 180°, 270° (where cos and sin are 0 and ±1).
Rotation preserves distances, angles, and orientation — it is the only nontrivial isometry that does. Two figures related by rotation are directly congruent (same shape, same size, same handedness, just turned).
Examples:
- Rotate (3, 5) by 90° CCW: (−5, 3).
- Rotate (3, 5) by 180°: (−3, −5).
- Rotate (3, 5) by 270° CCW: (5, −3).
Dilation — scaling
A dilation scales the figure by a constant factor k about a center (usually the origin). The rule for dilation about the origin:
(x, y) → (kx, ky)
Where:
- k > 1: enlargement (figure gets bigger)
- 0 < k < 1: reduction (figure gets smaller)
- k < 0: combined dilation + 180° rotation
- k = 1: identity (no change)
- k = −1: same as a 180° rotation
Dilation preserves angles (similar figures have congruent angles) but does not preserve distances. If you dilate by k = 2, every length doubles, every area quadruples (k²), and if it were a 3D dilation, every volume would be 8 × (k³).
Examples:
- Dilate (3, 5) by k = 2: (6, 10).
- Dilate (3, 5) by k = 0.5: (1.5, 2.5).
- Dilate (3, 5) by k = −1: (−3, −5). Same as rotation 180°.
Composing transformations
You can apply transformations one after another. The order usually matters:
- Translate then rotate is different from rotate then translate (because rotation around the origin uses the origin as a fixed point — translating first moves your figure away from the origin first).
- Reflect then reflect over two parallel lines = a translation perpendicular to those lines by twice the distance between them.
- Reflect then reflect over two intersecting lines = a rotation about their intersection point by twice the angle between them.
- A glide reflection is a reflection followed by a translation parallel to the axis of reflection — it produces footprints in sand pattern.
Real-world applications
- Computer graphics — every 2D / 3D game and CAD tool uses transformation matrices to translate, rotate, and scale models on screen.
- Physics — reference-frame changes are coordinate transformations (Galilean for classical, Lorentz for relativistic).
- Pattern design — wallpaper patterns, tiling, and textile design rely on systematic combinations of these four transformations (the 17 wallpaper groups classify every possible repeating 2D pattern).
- Symmetry — a figure has a symmetry if some non-identity transformation maps it onto itself. A square has 8 symmetries (4 rotations + 4 reflections).
Common mistakes
- Mixing up CCW and CW for rotations. In math, rotation angles are measured counterclockwise by convention. A "rotation by 90°" means 90° CCW unless specified otherwise.
- Confusing reflection over y = x with reflection over the x-axis. The first swaps coordinates: (x,y) → (y,x). The second flips the y sign: (x,y) → (x,−y). These give very different images.
- Forgetting that dilation scales area as k², not k. Doubling all lengths quadruples the area. Many real-world estimation errors stem from this.
- Assuming all transformations preserve orientation. Reflection reverses orientation; the others preserve it.
Häufig gestellte Fragen – Geometrische-Transformations-Rechner
Translation (Verschiebung), Spiegelung an der x-Achse oder y-Achse, Drehung um 90° oder 180° um den Ursprung und Streckung (Skalierung vom Ursprung aus).
Wählen Sie Translation und geben Sie die Verschiebungsbeträge als Parameter 1 (horizontal, h) und Parameter 2 (vertikal, k) ein. Der Bildpunkt wird zu (x + h, y + k).
Ja — die Drehung ist eine starre Transformation (Isometrie). Sie erhält alle Abstände und Winkel; nur die Orientierung ändert sich.
Ja — kostenlos und unbegrenzt.